Gamification and automated control in teaching mathematics
Veronika I. Belousova - Candidate of Physical and Mathematical Sciences, Associate Professor of the Department of Information Technologies and Automation of the IRITRTF. Federal State Educational Institution of the Ural Federal University named after the First President of Russia B. N. Yeltsin
Ksenia S. Potorochina - Candidate of Pedagogical Sciences, Associate Professor of the Department of Information Technologies and Automation of IRIT-RTF. Ural Federal University named after the First President of Russia B. N. Yeltsin
Abstract
In this article, using general scientific methods and approaches, the issues of the use of game models and automation of control in the teaching of mathematical disciplines are considered. The theoretical aspects of control automation in the process of teaching mathematics are investigated. A possible toolkit for the development of gaming applications is considered. In solving the research tasks, HTML and CSS languages were used with the tools of the jQuery library to create applications "Mathematical Memoris" and "Mathematical Domino". Based on the results obtained, the methodological foundations of the use of gaming applications in the educational process are proposed.
Keywords: gamification; game models; learning automation; mathematics; creative education; educational technologies.
For citation: Belousova V. I., Potorochina K.S. Gamification and automated control in teaching mathematics. Digital models and solutions. 2022. Vol. 1, no. 3. DOI: 10.29141/2782- 4934-2022-1-3-5. EDN: GXDMSM.